Samuel Whiteley

Is a software developer, who wants to become better at his trade by excelling at awesomness!

Résumé (PDF)

Kepler-22b

A side scrolling shooter game of the Megaman variety. Based on if the human race ever reached Kepler-22b, a likely candidate of many to be a second Earth. Built in C++, on the SDL framework. This is just to get myself familiar with working in C++.

HG Repository

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Vex Blocks

The result of my DMIT capstone. It's a simple block match em up game not too dissimilar to Bejewled, the twist being explosions throw the blocks into chaos, throwing them all of the place. Developed for Itzy Interactive using Unity. My role was to code UI & certain gameplay aspects.

Coming Soon »

Giving Elf

Educational! The game concept was created by Nicole Pearson and the main idea was to teach kids about donating and helping out in the real world. I created this with four other people at Hackathon+GlobalGameJam 2012 in Unity. Matt made the leaf minigame, Jose was moral support, and I coded the rest.

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Hover Tank

An enjoyable top down shooter in the styling on popular twin stick shooters like Geometry Wars. Originally I envisioned the space ship being a tank that just so happens to hover, but I couldn't find any good hover tanks. Made using XNA. I designed and programmed, but did none of the artwork.

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Skeletons

is… I don't really know what to call this actually. I named it skeletons because originally I had planned for the player to fight skeletons. The artist didn't come through so I resorted to coloured blocks. Yay. Programmer Art! Made using XNA & Paint. I did the coding and "art".

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